About this Study Set
This study set covers Digital Culture through
20 practice questions.
Exploring the dynamic shifts in European internet culture, from the economic impact of platforms like TikTok and the increasing adoption of AI to evolving e-commerce behaviors and the rise of digital engagement among youth. Every question includes the correct answer so you can learn as you go — pick any format above to get started.
Questions & Answers
Browse all 20 questions from the
EU Digital Culture Unpacked: TikTok's Economic Surge, AI's Rise, and Evolving E-commerce study set below.
Each question shows the correct answer — select a study format above to practice interactively.
1
Which social media platform has seen significant growth in Europe, reaching over 200 million monthly users and contributing substantially to local economies and creative industries?
-
A
Instagram
-
B
Facebook
-
C
X (formerly Twitter)
-
D
TikTok
2
What is a significant trend in the European e-commerce market regarding consumer preferences in 2024-2025?
-
A
A decrease in online shopping due to economic uncertainty
-
B
A strong preference for international brands over local ones
-
C
A growing emphasis on sustainability and eco-friendly practices
-
D
A decline in mobile commerce in favor of desktop shopping
3
According to recent reports, what percentage of young people (aged 16-29) in the EU used generative AI tools in the three months prior to a 2025 survey, a figure nearly double that of the general population?
-
A
Approximately 20%
-
B
Approximately 60%
-
C
Approximately 40%
-
D
Approximately 80%
4
Which European region showed the highest growth in e-commerce in 2024, according to the European E-commerce Report 2025?
-
A
Western Europe
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B
Northern Europe
-
C
Eastern Europe
-
D
Southern Europe
5
In the European online gaming industry, what device segment accounted for the largest portion of revenue in 2024 and is expected to see the fastest growth?
-
A
Console gaming
-
B
PC gaming
-
C
Mobile gaming
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D
Virtual Reality (VR) gaming
6
What is a primary driver for the growth in the Europe mobile gaming market?
-
A
A decrease in smartphone penetration
-
B
The proliferation of high-speed internet and 5G deployment
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C
A decline in in-app purchases
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D
Stricter regulations on digital content
7
Which social media platform is considered the undisputed leader for B2B marketing and recruitment in Europe as of early 2025?
-
A
TikTok
-
B
Instagram
-
C
LinkedIn
-
D
YouTube
8
What key trend is shaping influencer marketing in Europe, with consumers increasingly prioritizing genuine recommendations and ethical conduct from creators?
-
A
The dominance of mega-influencers
-
B
A focus on follower count over engagement
-
C
The rise of authenticity and transparency
-
D
Increased reliance on automated content generation
9
As of 2024, what is the primary revenue source for paid streaming services in Europe, surpassing public TV revenue?
-
A
Subscription fees and advertising revenue
-
B
Pay-per-view purchases
-
C
Live event broadcasting rights
-
D
Merchandise sales
10
Which European country is projected to register the highest Compound Annual Growth Rate (CAGR) in the gaming market from 2025 to 2030?
-
A
Germany
-
B
United Kingdom
-
C
France
-
D
Italy
11
In 2025, what percentage of European brands are predicted to increase their influencer marketing budgets, despite a complex economic context?
-
A
Around 30%
-
B
Around 50%
-
C
Around 70%
-
D
Around 90%
12
What is a major concern for regulators regarding the gaming sector in the EU, leading to potential tougher stances in 2025?
-
A
Excessive use of cloud gaming
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B
The rise of esports tournaments
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C
Harmful player practices like dark patterns and subscription traps
-
D
The popularity of retro gaming
13
What percentage of EU workers reported using AI tools in their jobs in 2024-2025, according to a Joint Research Centre study?
-
A
Approximately 10%
-
B
Approximately 30%
-
C
Approximately 50%
-
D
Approximately 70%
14
Which social media platform has shown a significant increase in daily usage among young people in Austria in 2025, becoming the most popular messenger?
-
A
Snapchat
-
B
YouTube
-
C
WhatsApp
-
D
Instagram
15
What percentage of young people (aged 16-29) in the EU reported engaging in civic or political issues online in 2025, a figure higher than the overall population?
-
A
Approximately 10%
-
B
Approximately 24%
-
C
Approximately 40%
-
D
Approximately 60%
16
In the context of streaming services in Europe, which type of content is EU regulation mandating to constitute 30% of catalogs?
-
A
American-produced content
-
B
Content from emerging economies
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C
EU-produced content
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D
Documentary films
17
What is the projected market size for the European NFT art market in 2025?
-
A
USD 1.78 billion
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B
USD 5.3 billion
-
C
USD 10.1 billion
-
D
USD 17.82 billion
18
What percentage of EU businesses use at least one social media platform for their operations?
-
A
Approximately 30%
-
B
Approximately 45%
-
C
Approximately 60%
-
D
Approximately 80%
19
Which continent is projected to lead the global gaming market in terms of revenue by 2030?
-
A
Europe
-
B
North America
-
C
Asia Pacific
-
D
South America
20
According to recent data, what is the average daily time spent per user on LinkedIn in Europe as of early 2025?
-
A
1 hour 59 minutes
-
B
30 minutes
-
C
11 minutes
-
D
5 minutes